Midgar Press

About Midgar Press

Midgar Press is an independent tabletop RPG publisher based in Louisville, Kentucky, owned by founder Jonathon Myhre and co-owner Bill Henderson. We publish adventures and supplements for Dragonbane, Shadowdark, DarkSpace, Death in Space, and Candela Obscura.

Both of us run games as well as write them, and much of what we make comes from those sessions. Alongside the published catalog, we’re developing Rawhide, our own frontier western roleplaying game.

Jonathon Myhre

Jonathon Myhre

Founder & Co-owner

Jonathon founded Midgar Press and writes and develops much of its catalog. Known in the gaming community as Mr. Dragonbane, he is a professional gamemaster whose work includes Dragonbane, Shadowdark, DarkSpace, and Candela Obscura. He is also a Co-owner and Chief Gamemaster of Lurking Fears.

Bill Henderson

Bill Henderson

Co-owner

Bill handles the digital and marketing side of Midgar Press alongside his work as a writer and gamemaster. He runs Dragonbane, Shadowdark, DarkSpace, Death in Space, and D&D 5e at local events and conventions, and is involved with Nerd Louisville and Lurking Fears. He works in advertising and lives in Louisville with his wife and two daughters.

How we work

Our policy on AI and the creative work we publish.

Our AI policy

We use AI for administrative and organizational tasks at Midgar Press, including scheduling, organizing feedback, drafting internal emails and announcements, and maintaining internal documentation. We also use it to organize research that a person then fact-checks, and to help with proofreading, layout checklists, and accessibility checks.

Our policy keeps AI out of adventure writing, story structure, flavor copy, NPC voices, dialogue, and lore. We do not use it to create artwork, illustrations, maps, or other visual elements in our products, or to decide what a product should be or feel like. Those decisions belong to the people making the work.

Working with creators

Artists, writers, cartographers, and designers put substantial work into the books we publish. We want the people buying those books to understand how they were made and who contributed to them. If you have a question about a particular product or its credits, we’re happy to discuss it.

You can browse our published work by game system or get in touch about working on a project with us.

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